﻿// Decompiled with JetBrains decompiler
// Type: UnityEngine.ScreenOrientation
// Assembly: UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: E6AE6B5A-2752-4B07-9528-C8B77C62CE79
// Assembly location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll
// XML documentation location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.xml

using System;

#nullable disable
namespace UnityEngine
{
  /// <summary>
  ///   <para>Describes screen orientation.</para>
  /// </summary>
  public enum ScreenOrientation
  {
    [Obsolete("Enum member Unknown has been deprecated.", false)] Unknown = 0,
    /// <summary>
    ///   <para>Portrait orientation.</para>
    /// </summary>
    Portrait = 1,
    /// <summary>
    ///   <para>Portrait orientation, upside down.</para>
    /// </summary>
    PortraitUpsideDown = 2,
    [Obsolete("Use LandscapeLeft instead (UnityUpgradable) -> LandscapeLeft", true)] Landscape = 3,
    /// <summary>
    ///   <para>Landscape orientation, counter-clockwise from the portrait orientation.</para>
    /// </summary>
    LandscapeLeft = 3,
    /// <summary>
    ///   <para>Landscape orientation, clockwise from the portrait orientation.</para>
    /// </summary>
    LandscapeRight = 4,
    /// <summary>
    ///   <para>Auto-rotates the screen as necessary toward any of the enabled orientations.</para>
    /// </summary>
    AutoRotation = 5,
  }
}
